~Welcome to Heaven Manor~

-Hosted by
The Almighty Turtleweed -

:Anyone who enters the room in character without first reading the rules on this page will be booted on sight. There will be no excuses. These rules are here for a reason and ignorance or plain stupidity is not an option.:


In the height of the First Age, the Exalted created many wonders, the likes of which the world had never seen, and would not likely see again.  One such wonder was the city called Heaven Manor.  A floating city, hovering over the Inland Sea, between the parched lands of the southern desserts, and the magnificent centre of Creation, the Blessed Isle.  Heaven Manor was a towering beacon of the power and majesty of the Solar Deliberative, a haven of art, technology and science.  In it's heyday, Heaven Manor's many adamant glass towers soared high into the sky, reaching towards the holy Sun.  Rain never fell upon this wonderous city, nor did wind ever bother her residents.  Each and every day was as perfect and pristine as the last.  That is, until the Userpation. Over the course of a century, the Dragon-Blooded foot soldiers of the Exalted host hunted down and slew their Solar masters.  It was after this time, that the great engines that kept the city of Heaven Manor aloft failed... and the great city plummeted into the sea.  That was 2,000 years ago.


Three months ago, an expedition of Solar Exalted, reborn and brimming with the power they once held in the First Age, came upon the city of Heaven Manor.  Five Solars, and a small contingent of loyal Dragon-Blooded allies, entered the vast city, determined to bring the city back to the skies.  There was a problem, however.  When the Circle began the start-up of the now "repaired" engines of the city, something most unexpected happened.  Rather than lifting the sky-city back to it's rightful place, the engines backlashed, tearing the city, and much of the surrounding underwater landscape, out of the world of it's origin. Now, the city Heaven Manor, floats through a black chaos, a void between worlds.  Stranger still, the gateways, which once linked Heaven Manor to many points around the world, are not all working as they should.  Some still return the user to their proper location in Creation.  Others failed all together.  Others, still, seem to have opened their doorways in other worlds, worlds beyond the boundaries of the Void.


Welcome, to Heaven Manor.  It is a peaceful city, situated in the Void, and lorded over by the five Solar Exalted that first reclaimed the city. The layout is both artistic, and efficient at once, a marvel of architectural design.  Heaven Manor is divided into five sections, which ascend into many layers.

Recreation Quarter - The Recreation Quarter is the western quarter of the city.  Within it's boundaries once stood some of the most amazing facilities for recreation one might imagine.  From brothels, to public baths.  From theatres to arena's, the recreation quarter had it all.  At present, one brothel has been reopened and is run by Mistress Ophelia, though most of the inns, also located in this sector, employ a few prostitutes of their own.  One theatre has been reopened, as well, run by a silver-tongued elven bard by the name of Lysus.  The Hanging Gardens also make their home in this sector.  The final great masterpiece in this location is the Library, which also played as a school in the cities heyday.  The Library has become active, once more, and it's spirit guides have reawakened, to aide those in search of information.  There are three manses located within the Recreation District, all but one currently occupied by civil Exalts.  Patrols in this district can be mortal, Chosen, or small gods.

Residential Quarter - The residential quarter is located directly beside the recreation district, taking the northern quarter of the city.  Sweeping towers ascend into the sky, each one flaunting apartments that span a whole floor, lavish and most well furnished.  The imperishable walls of the construction kept the water of the ocean at bay, meaning these rooms are exactly as they were left.  Each apartment is attended by a servant of one type or another, ranging from minor spirits, to mechanical constructs.  Some of these attendants have died over the years, so not all will have such a butler, but many still do.  These butlers, now reenergized with the cities reactivation, have set to clearing out the rooms, to make ready for their expected masters.  The cities Aviary can be found in this district, located in the northern wall of the city.  Forty-eight Warhawks, mechanical mounts shaped like giant birds, are available for rent here, as are aerial skiffs, flying chariots, flying howdahs, and other mechanized flight machines.  There are two manses located in the Residential District, both of which have been claimed by members of the civil service.  Only mortal and Chosen patrols walk the streets of the residential quarter.

Commercial Quarter - In the eastern quarter of the city lies the Commercial District.  This portion of the city is home to two major market-places, as well as warehouses and other storage facilities.  Both market places are currently in use, though only at a mere fraction of their First Age capacity.  The first is the Grand Market, where anything large or bulk is brought for sale.  This is the least used market thus far, though it is growing, as those who have merely visited return home to tell their friends and salesmen about the city in the black.  The second market, called the Flea Market, is home to all small vendors.  Here you can purchase things like jewelry, produce, fresh meat, toys, smithed materials, and other such items.  The production facilities of most of the inhabitants also reside within the commercial district.  Two manses are located in this district, one of which has been claimed by the civil Exalted.  Every major entry and exit to this quarter are guarded by Sentinel Golems, while the actual walkways are patrolled by mortals and
Chosen.

Arms Quarter - Though the city is peaceful, there is still a need for defense.  The Arms Quarter is located in the southern end of the city proper.  Here, one will find the ancient Academy, a military training facility.  It has only been partially reopened by the Dragon Defenders since the refounding of the city.  The Arms Quarter also houses the awe inspiring and massive Tenacious Directive Factory Cathedral, a monument of magi-tech from the First Age, which is currently being reworked to service and construct magi-tech of all sorts.  The Armory, a tremendous facility with nearly twenty storage warehouses, all built around a central control station are also within this district.  The Arms Quarter is off limits to most visitors, without a Dragon Defender escort.  Even residents are watched carefully while within this sector of the city.  There are six manses located in this portion of the city, all of which have been claimed by the civil service.  Chosen, small god, Sentinel Golem, or other construct patrols are found in this sector.  Mortal patrols are unheard of here.

Central District - Effectively the "Downtown" of Heaven Manor, the Central District is the city centre.  The Central Parade grounds are located here, around which all the major civil buildings of the cities political infrastructure reside.  Six mansions sit around the western and northern edges of the city, which are currently occupied by the Council, leaving one vacant at this time.  At the eastern edge resides City Hall, where the council meets with representatives of the population, as well as visitors inquiring about residency, or any political envoys.  The southern edge of the Central District is home to a Defender station, which acts as the central office for resident and visitor alike to speak with representatives of the Defenders.  Finally, at the centre of the Parade, the tallest building in the city at fifty stories, is the Chamber of the Sun's Excellence, a temple built in honour of The Unconquered Sun, patron of the Solar Exalted, and greatest of the Celestial Incarnate.  This is a site of worship for those who followed the Solars from Creation, as well as any who would wish to convert to worship of The Unconquered Sun.  All the buildings within this district, save the Defender Station, are Manses of one degree or another.  All but one have been claimed.  Two Celestial Lions guard the central district.  As well, every major access point is flanked by a pair of mechanical statue guardians that will come active if the peace is threatened.

The cities portal control centres are located around the ring wall of the city itself.  Only the southern district does not have a portal centre.  There are twenty four working stations at present.  Eight in each of the north, west and east quarters of the city.  Each gateway is guarded day and night.  The exact guard type present at each station vary widely, but include a mix of mortal Dragon Defenders, Dragon-Blooded or Celestial guardians, and Sentinel Golems.

The city itself is inhabited by many beings.  Some are void-formed, sentient creatures, with forms they chose themselves.  Some are Fair Folk, creatures of chaos, whose hearts hold something very different from their typical kind.  Some are the residents of other worlds, including a smattering of orcs, dwarves, elves, humans both Creation born and from other worlds as well as more esoteric beings. The city itself has more than 30,000 residents, many of whom accidentally arrived in their new majestic home, and simply did not leave.  The city is surrounded by amazingly fertile land, which has already taken root and begun to flourish, though the land only expands five miles beyond the city walls.  Past this point, the world drops off, into the void.  If it is your choice, you, too, are welcome to stay.  Welcome, to Heaven Manor.



In Character Rules

1. The Solar Council has final word in all situations.  The council is made up of the five Solar Exalted that reclaimed the city.  The list is as follows: Dar, the Rising Star of Unconquerable Might
Vargas, the Pillar of Righteousness
Nytal, the Mystic Ring
Uriel, the Ever Watching Eye
Wyss, the Guardian of Pacts

Their word is law.

2. Peace is a very important factor to most of residents of Heaven Manor.  Most of the residents stayed to escape the violence of their homelands, or to escape prosecution based on race.  Breaking the peace by engaging in hostile actions with the residents of Heaven Manor is a capital offence, with multiple forms of punishment available, depending on the severity of the situation.  These punishments range from being "escorted" back through a portal, to being launched into the black nothingness, to death, to magically enforced servitude.  This does not mean that one cannot defend oneself, but it does mean that the instigator of any incident will be the one punished.

3. None may come to Heaven Manor and bring nothing with them.  If you are to be a resident of the city, you must do something.  Freeloading is not acceptable, and will result in the freeloader being removed from the Manor.

4. Paying taxes to the city is not necessary, as the magic of the Solars keeps the city in shape.  However, those who do pay taxes have full access to the amenities of the city.  Running water, essence lights, Dragon Defenders, as well as access to the    magi-tech wonders available from the hands of the Exalted.

5. The Dragon Defenders are the cities combination police force, fire department and emergency medical staff.  They are here to protect the residents from violent visitors, as well as lend their aid to those in need of their services.  The first Dragon Defenders were the Dragon-Blooded who came with the Council, as well as those who have come into the fold in the following months.  However, as the population grows, more Defenders are always necessary.  As such, the Defenders are now accepting applicants from mortals to lend their aid,

6. A warning to those visiting.  Special magical fields have been erected in and around the city that suppresses magical power.  Those who wish to use their powers within Heaven Manor must apply to the Council to be granted a bracer, with will exempt you from the magical binding.

7. Certain areas of the city are off limits to visitors.  These sites are all under constant supervision by the Dragon Defenders.  Visitors may only enter off-limits sections with resident supervision.  These sites are as follows:
The Tenacious Directive Factory Cathedral (Cathedral)
The Chamber of the Sun's Excellence (Temple)
The Aviary of Heaven Manor
Any Manse located within the city walls.

8. Only members of the Dragon Defenders, or of the Council, may enter the Armory.  This is the base of operations for the Dragon Defenders themselves, and as such is inaccessible to any but those charged to defend Heaven Manor.



Out of Character Rules

1. The Room Controller and Moderator have final say in all aspects.  Any major disputes will be brought before either the Moderator (SmileyTPB) or the Room Controller (The Almighty Turtleweed).

2. OOC garbage is to be left at the door.  If you don't like someone that's in the room, we really couldn't care less.  Either don't enter, or leave the crap at the door.  OOC harassment will gain a single warning.  If the harassment continues, the harasser will be booted.  Period.  If you prove yourself to be a constant bother, you may well have your right to a single warning revoked.  Play nice, and you'll be just fine.

3. Child characters are not allowed.  No ifs, ands or buts.  If your character is under the age of 18, it's not allowed here.

4. As was stated in the In Character Rules, no magic for non-members.  There is no way around this.  All members will be listed by either the RC or the MOD on the  messageboard.  This list is viewable by all, but only the MOD or RC can post there.  If your name isn't on the list, you are powerless.

5. Those who wish to become members of the city, must post a short bio.  We would rather not have under-developed characters playing here.  The city is meant for roleplay, after all.  This bio must accompany your application to join the room.  Characters who are not members may still play, may interact, may even say they have taken up residence in the city proper.  But unless you have your bio and application in, you will not have access to any of the advantages of a full member.  Your bio will include the following:
Name
Age
Race
History (this can be as simple as "A farmer from Ireland" to a multi-paragraph explanation of your characters exploits.  We prefer the latter, but it isn't necessary)
Powers (this is not optional.  A full list of all abilities your character has is a must.  If you have none, list simply "None".  Any power you use that is not on this list will be considered null.  If you are found to be doing this on a regular basis, your room membership will be revoked)

If your character uses a rule-set (Dungeons and Dragons, Exalted, Scion, WoW, etc) you MUST provide a proper character sheet from that system.  This is non-negotiable.

6. Random storytelling may occur at any time.  Storytellers will be designated on the Messageboard.  If you are in the room when random storytelling begins, you may well be pulled in.  While I agree that one should be allowed to determine what they want to play, that doesn't mean you can ignore the world around you simply because you "aren't interested".  If you want to avoid a random storytelling session, you will have to vacate the area the story is occurring in through RP.  While some people might not like this aspect to the room, it adds a realness to the world we play in, and also helps bring players together to form an actual community.

7.  Yes, there is a Storytellers PD.  No, this does not mean you can story tell whenever you want.  Only board-listed Storytellers may randomly use this pulldown.  This does not mean that you can't use it, however.  If a group of players wants you  to ST for them, then by all means.  But you can only effect the players that agreed to the RP, and may make no major changes to the room.  If you do desire to ST something, try to avoid RPs that will force the Dragon Defenders to take action.

8. All site rules apply.  Make sure you know them.

9. Ignorance of the rules is not a defense or an excuse.  Read all IC, OOC and site rules before entry.  Thank you.

 

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